Get Your Body Moving To The Videogame

Most people would prefer sitting down on their couch and using a joystick or a gamepad to play their favorite videogames, which is understandable since they don't like to overexert themselves when playing a videogame. However, the idea that a videogame should be physically interactive hasn't escaped the thoughts of both gamers and game developers, as devices that go beyond the simple pushing of buttons, joypads, and joysticks continue to be developed to this day and age.

The Amiga Joyboard for the Atari 2600 was the first of such devices to hit the market. Consisting of a board that one stands on to tilt this way and that, it was compatible with all games that regularly used a joystick controller and also had a port for inserting a joystick controller so that its action button can be used. While the game originally came packed with the skiing game Mogul Maniac, users of the Joyboard found out that it was suitable for use with the joystick-destroying Activision Decathlon. LJN later produced a similar type of controller for the NES called the Roll N Rocker which was compatible with all gamepad-controlled games.

The Nintendo Power Pad for the NES was a mat-shaped controller with twelve step-on buttons on one side and eight on the other, which was used for games specifically made for this controller. It originally came packed with World Class Track Meet. One of its games, Dance Aerobics, was the only game made for the controller that was made for potential players outside the normal demographic of game players.

The Power Glove for the NES was a glove-shaped controller that one could program to interact with games made for use with the gamepad. It came with a motion-sensing bar that fit around the TV screen to sense the player's hand movements. It was popularized in the 1989 movie The Wizard, but it hardly saw much success in the market. The Power Glove had a few games made specifically for use with the controller, which included a 3D Arkanoid/Breakout game called Super Glove Ball and a beat-em-up game called Bad Street Brawler.

The U-Force for the NES was a controller in the form of a foldable case which had sensors on the inside part that could detect hand movements that the player made. Like the Power Glove, it could be programmed to interact with gamepad-controlled games. Unfortunately, it also hardly saw much success in the market. Unlike the Power Glove, the U-Force had no games specifically made for the controller itself, though it can be used on Mike Tyson's Punch-Out in one of its default settings.

The Sega Activator

The Sony EyeToy

The Nintendo Wii Remote for the Nintendo Wii is a motion-sensing hand controller shaped like a remote that can be moved around in front of a sensing bar put in front of a TV screen to detect movement. Depending on the game, the remote can be used either pointing at the TV screen or held sideways like a wireless gamepad controller. A detachable "nunchuk controller" with a thumbstick can be plugged into the remote for additional sensory control. The Wii Remote comes with every Wii console sold, and so far has been the most successful motion-sensing controller ever released. An adapter called the Wii Motion-Plus allows for the remote to have fuller range of motion, which recently has been incorporated into the controller itself.

The Nintendo Wii Fit Balance Board

The Playstation Move

The X-Box Kinect for the X-Box 360 is a motion-sensing controller that combines a camera with microphones for both hands-free game input as well as control of the system for non-gaming applications.